This game presents examples of the following tropes: In 2008 a remake named Sid Meier's Civilization IV: Colonization came out.There's also an open-source Fan Remake of the game, called FreeCol (you can switch between "Classic" and "FreeCol" rules). Another important feature is that the player can get "founding fathers" like Washington, Cortez or Simon Bolivar, who give unique benefits to your country. To get a productive empire, you need to have a combination of all these specialists. You have lumberjacks, elder statesmen, fishermen, blacksmiths, indentured servants, gunsmiths and tons and tons of other types. However, the main difference with the Civilization games is that your population consists of different specialists. In many regards it resembles its spiritual predecessor, Civilization, as you build cities, grow your population, wage war with other factions and in general guide your faction towards an end goal, in this case independence from the mother land. In Colonization you colonize the New World as either England, Spain, France or the Netherlands. This is required functionality in order to get any joy from playing a military mod like explained here: Ĭ - Official Public Servers: Improve the multiplayer mode with official public servers (this includes time limits, password protection of players, automatic restart when the game ends etc).ĭ - Better Graphics: Improve the graphics - both the User Interface (for example a skin for the colony panel) and the terrain (nicer transitions, better hills/mountains, animated fish jumping out of the water etc).ĪBCD - All of the above: Try to do a bit of everything.Sid Meier's Colonization is a Turn-Based Strategy game from 1994. If anyone lurking here as an opinion feel free to post below! (not sure if it's news worthy this time, probably not but giving you a heads up just in case).Ī - AI Colony Management: Make the AI manage the colonies well (making specialized colonies, utilizing experts properly, making the correct tile improvements and the correct buildings).ī - AI Military: An AI using a tactical map for placing the soldiers where there's an actual threat (would also be used for making unarmed colonist avoid dangerous areas, and for planning assaults on enemy settlements). Thought about starting a new poll thread here but got lost in the confusing poll options lol so I'll just keep it in a simple post in this exiting FreeCol thread I've got going.įreeCol creator Stian has asked over on the Colonization fans discord in the FreeCol chat area what would fans like him to prioritize over the months to come in the lead up to the big FreeCol v1.0 release. General info on playing FreeCol these days and where to get it:ĮDIT: New FreeCol HD video tour that shows off these new maps & nations:Ĭiv Special Projects: Blake's Sanctum Civ Series Tribute Website (WIP), Playing Civ Games in HD with mods/scenarios video series (Civ1-6 & more), Civ series scifi & fantasy mods/scenarios search & rescue (Civ1-6 & more), Civ Scenario preservation super project, Long lost Civ2 websites cataloging.Ĭiv Mods/Scenarios: Civ2 - Heroes of Might & Magic 2 Scenario, Civ2 - Red Alert 2 Siege of NYC Scenario, Civ2 - Command & Conquer Scenario Remaster, Civ2 - Dune 2 Dynasty Scenario, Civ2 - Terminator Future War Scenario Remaster, Civ2 - Civ1 Graphics Mod Demaster, Civ2ToT - Master of Magic Jr Scenario Remaster, Civ2 - Deadworld Reborn Scenario Remaster, Civ2 - Warcraft Scenario Addon, Civ2 - Starcraft Scenario Addon, Civ2 - Martian Dawn Scenario Addon, Civ2 - Better Terrain Graphics Mod, Civ2 - Playstation Graphics For PC Mod Remaster, Civ2 - ToT Graphics Mod Remaster, Civ2 - Old Star Wars Scenario, Attila’s Conquest - Play as Barbarians in every Civ game scenario series, Civ1 - Soundtrack Overhaul mod. Some of the huge Earth maps may seem to big for standard Col games however FreeCol allows 8 European nations instead of the classic 4 and modders have increased that to 12 European factions now! Anyway I should have the map overhaul update all wrapped up in the next few hours and then hopefully in the coming days it will be added to the next github test release by the team. Now obviously having American Indian tribes running around places like Australia and Africa is a bit weird haha (modders are working on localized native packs for other continents in the future though so stay tuned) but nevertheless the map variety now makes things heaps more fun. In between my Civ2 modding projects I'm currently in the process of helping out the FreeCol team with various things such as their public presentation (eg everyone thinks they're dead when they're not lol) and adding heaps of awesome new custom maps as fans have submitted heaps of cool ones over the years.
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